Thursday, August 27, 2009

Hearts of Iron 3 Production Explained

Hearts of Iron 3 has taken a much different, and in my opinion far superior approach to the makeup of land units, and how those units are built. In Hearts of Iron 2, you researched a generic infantry unit every 2 years, which was the same unit every other nation in the world would use if they researched that same level technology. The only thing that separated your infantry from that of other nations, was your land doctrines, and any *single* brigade attachment you added to the unit after its creation. Examples of a brigade attachments in HOI2 were artillery, anti-tank, anti-air, engineers, and various tank brigades. While this allowed for some customization, it didn't offer much variation between nations, or allow for a lot of user customization.

Edit note: This full guide is now at Hubpages
here: http://hubpages.com/hub/Hearts-of-Iron-3-Production-Explained
I am moving this and other PC Gaming related guides all to one location on hubpages. This blog will only feature Desktop,Laptop, and PC hardware information, and as a quick check source for various electronic specifications; which was the blogs original role. The full version of all future software reviews and guides will be on hubpages.

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